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Auteur Fil de discussion: [PLUGIN] LEDBLinky Plugin Disponible pour AtomicFE!  (Lu 5891 fois)
youki
Chef d'équipe.
Indiana Jones
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Messages: 8178



« le: Février 11, 2008, 20:48:20 »

Salut,

Voila qui peut interresser ceux qui ont un LEDWIZ ou un PacDrive.

LEDWIZ

PAC-DRIVE


(ce sont des interfaces qui permette de piloter des led a partir d'un pc , c'est tres sympa avec des boutons lumineux par exemple , vous pouvez par exemple a l'aide de AtomicFE eclairer que les boutons qui serve dans le jeu , entre autres...)

AtomicFe supporte en natif le LEDWIZ , mais un plug'in tres performant exister pour un autre Front End (mala)  ,  ce plugin en version 3.5 est maintenant disponible pour AtomicFE  Souriant

Vous pouvez trouver là :

PLUGIN

tres bien documenté (mais en anglais seulement).   Il necessite le tout dernier patch de Atomic pour fonctionner.

Voici ca description en anglais.

Here's what LEDBlinky can do:

Supports both the LED-Wiz and PAC-Drive USB output controllers. You can use multiple LED-Wiz’s, multiple PAC-Drives, or a combination of both.
Supports MaLa, AtomicFE, and GameEx integration via plug-in OR stand-alone operation for any arcade Front-End (FE) software.
Light active and/or inactive controls for MaLa, AtomicFE, and GameEx front end (user interface).
Light active and/or inactive controls for MAME emulation.
Light active and/or inactive controls for other emulators.
Remapping controls (MAME, MaLa, AtomicFE, GameEx) will automatically remap the associated LEDs.
With RGB LEDs, you can specify colors for individual controls or using a pre-defined colors.ini file, match the original game control panel button colors. Colors or intensities can also be customized on a game-by-game basis.
Blink and speak controls when pausing a game and/or play a LED animation. This is a MAME only feature.
Flash start buttons when credits are available - this is a MAME only game dependent feature.
Light Start and Coin buttons based on active players for the current game.
Full support for other MAME Outputs - light LEDs based on any output. Outputs can be linked to controls (P1_Button1, P2_Button2, etc.) or directly linked to a Device/Port.
When starting a MAME game, LEDBlinky can play a LED animation (selected or random), speak the game name, speak each button “action” while blinking the button in its correct color, and speak a custom message. When speaking the game name or custom message, LEDs can blink in sync with the speech.
When starting or quiting the front-end, LEDBlinky can play a LED animation (selected or random), and speak a custom message. When speaking the custom message, LEDs can blink in sync with the speech. An LED animation can also play whenever the front-end user interface is active.
When the front-end Screen Saver is active, LEDBlinky can play a continuous LED animation (selected or random), and play random custom messages at predefined intervals. Berzerk mode is also available for the random messages.
Other speech features are available – Choose from multiple voices (downloadable) and set the voice rate and volume.
Run a second (independent) LED animation for cabinet lights. This animation can run when the front-end is active, when the screensaver is active, during game play, or any combination of the three. This feature requires an additional LED-Wiz or Pac-Drive for the non-control panel LEDs.
From the front-end user interface, game controls can be lit as you scroll through the game lists.
Designate LEDs as “Always Active” for use with coin, start, or administration controls.
Cocktail Mode lights all player controls for multi-player alternating games.
Use the LED-Wiz built-in blinking effects.
Define LED intensities or colors on a game-by-game basis.
Support for pre-defined controller files (X-Arcade, SlikStik, etc).
No Microsoft COM control dependencies.
Use the LEDBlinky Animation Editor to create your own animations.

Here's what the Animation Editor can do:

Quickly create and edit LED animations for the LED-Wiz and/or PAC-Drive.
Generates optimized LWAX files supported by the LEDBlinky Arcade LED Control software.
Other LED applications (such as the MaLa LEDWiz plugin and GameEx LEDWiz plugin) also support the LWAX format.
Loads both LWAX and RandyT's original LWA animation formats.
Virtual control panel designer.
Supports both single type and RGB type LEDs.
WYSIWYG interface. Both the virtual control panel and actual control panel will show the LED intensity/color.
Real-time animation testing.

Speech Capability: LEDBlinky uses the "text to speech" components that come standard with Microsoft Windows. This includes a single voice - Microsoft Sam (sounds a bit like the Berzerk voice). Two additional voices are also freely downloadable from MS - Mike and Mary, but only as a merge module included with the speech SDK. I've compiled the Mike and Mary merge module (Sp5TTIntXP.msm) into an install package which can be downloaded here. After running the installation, you can select the new voices from the LEDBlinky config app.

Please refer to the Install and Config.doc file to get LEDBlinky up and running.


Pour le support et les questions concernant ce plugin, si vous parler anglais , c'est sur ce thread ici :

http://forum.arcadecontrols.com/index.php?topic=73905.0




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